package com.my.simulation;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.my.drinkinggame.StaticSprites;

public class Card{
	public Sprite card;
	public CardType type;
	public String text;
	public String header;
	public Sprite background;
	public enum CardType{
		REGULAR,
		SPECIAL,
		MINIGAME
	}
	
	public Card(CardType t){
		background = StaticSprites.cardBGSprite;
		type = t;
	}
	
	public Card(Sprite s, CardType t){
		card = s;
		type = t;
	}
	
	public void setText(String t){
		text = t;
	}
	
	public void setHeader(String h){
		header = h;
	}
	
	public String getText(){
		return text;
	}
	
	public String getHeader(){
		return header;
	}
	
	public Sprite getCard(){
		return background;
	}
	
}
